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How We Learn: Research, News & Perspectives

by Ted Koterwas last modified 2007-09-21 06:52

Blog about Learning, with a focus on cognitive, sociocultural, developmental, and neurobiological research

How We Learn: Research, News &Perspectives is a blog written by Philip Bell, Associate Professor of Cognitive Studies at the University of Washington. The side bar has links to Learning Research Centers, Consensus Research Reports & Handouts, Professional Societies, and other Blogs related to learning research.

The blog posts reference news, research reports, books, and other informational resources in several areas related to Educational Technology, Games, and Web Development. Below is a sampling:

RESOURCE: Nanocos -- The Card Game of Nanotechnology Concepts
"Think of it as Po-Ke-Mon focused on really, really small phenomena..." Link to a project developing an interactive Card Game to teach science concepts at the nanoscale.

EDUCATIONAL OBJECTS: Interactive Physics Simulations
Link to Web-based interactive physics simulations built by the Physics Education Technology project at the University of Colorado.

ARTICLE: Report identifies ed-tech trends to watch
Link to an eSchool News article on the New Media Consortium and EDUCAUSE report on emerging trends in educational technology. The 6 trends are User-created content, Social networking, Mobile phones, Virtual worlds, New scholarship and emerging forms of publication, and Massively multiplayer educational gaming. The post also links to a critique of the report, which argues that businesses would better support schools by investing in improving teaching rather than investing in new technological toys.

STUDY: New Computer Model Predicts Crowd Behavior
Link to a report in Science Daily on a project developing a computer Model of how people move through dense urban environments that takes into account individual behavior and characteristics as well as crowd-level factors such as "panic". The model is intended to simulate urban crowds in situations such as evacuations, catastrophes, and epidemics, which cannot be experimented with in real life.